Herman is an interactive, self-improvement, communication system that informs, instructs, tests, and entertains. Herman uses multiple micro wireless sensors, touch screens, & keyboards to create a personal, engaging, and motivating experience with immediate feedback for the user and real time remote monitoring of results. 
 
The HERMAN GROUP owns multiple patents for our physical & mental technology! We create innovative, entertaining ways of sharing, teaching, training, testing, and monitoring activities & skills.

For mental challenges, Herman plays video content & questions, and scores the accuracy, level of conviction, speed, timing, & order of answer responses that occur during or after the videos.    

For physical activities, Herman scores, tracks, & compares speed, power, repetitions, sequence, target accuracy, and response time of movements & impacts in a large variety of individual & group programs.
 
Herman sensors can seamlessly be used for both the physical activities and cognitive responses.

We merge entertainment features with our interactive technology to attract enthusiastic participation and create a fun & effective self-improvement & competition experience.


Herman is a real life, full body interactive system that uses real science to generate real scores in real time and produce real results!

USE ANY OR ALL OF HERMAN’S FEATURES

  • Integrates attention & decision questions into segmented video presentations of education/training/entertainment/simulation content
 
  • Assesses comprehension with variety of challenge types that score speed, timing, sequence, and certainty in addition to accuracy
  • Advances education gamification with fun questions & challenges that focus on relevant content with instant penalties & progressions in a video game format
 
  • Offers private practice tests with immediate feedback & correction videos
 
  • Replaces required written tests with electronic versions that track & rank both scoring and accuracy
 
  • For cognitive challenges, incorporates wireless sensors that can be held, worn, attached or embedded, and moved or impacted to register answers
 
  • Seamlessly combines cognitive and subjective questions, & physical challenges to keep participants engaged
 
  • Tracks multiple sensors simultaneously for individuals & groups to score first strike, power, speed, sequence, and accuracy in sports, fitness, health, defensive tactics, and target shooting
 
  • Scores, tracks, compares, & ranks physical performances in personal video workouts involving multiple techniques during time or repetition intervals